modifier_custom_attribute_incoming_damage = class({})

local public = modifier_custom_attribute_incoming_damage

--------------------------------------------------------------------------------

function public:IsDebuff()
	return false
end

--------------------------------------------------------------------------------

function public:IsHidden()
	return true
end

--------------------------------------------------------------------------------

function public:IsPurgable()
	return false
end

--------------------------------------------------------------------------------

function public:RemoveOnDeath()
	return false
end

--------------------------------------------------------------------------------

function public:DeclareFunctions()
	return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE}
end

--------------------------------------------------------------------------------

function public:GetModifierIncomingDamage_Percentage()
	return self:GetStackCount()
end